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YoRHa: Pearl Harbor Descent Record - A NieR:Automata Story 01: Pearl Harbor Descent Record 1

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PlatinumGames did most of the development at its offices in Osaka and Tokyo, and was supported by outside staff such as Yoko. Ueda's previous encounters and good working relationship with Okabe helped the smooth implementation of the game's sound. You may block cookies via standard web-browser settings, but this site may not function correctly without cookies.

The story, which was written by Yoko, explores themes of finding value in life and the reasons people kill. In December of that year, he confirmed he was working on a new game but did not reveal more details.According to Yoko, 8-4 changed elements of the script for each region because some of the concepts in the Japanese script are difficult to understand if directly translated. The team defined the game's central theme as " agaku", a Japanese word meaning "to struggle out of a bad situation". To sum up: For hundreds of years, we've been fighting a network of machines with the ghost of humanity at its core. He also wanted to leave more room for the player to interpret the story, feeling he had gone too far when humanizing the antagonists of Nier, and decided to strike a different balance in the sequel.

For the final boss battle in which the player chooses between 9S and A2, the developers considered removing character abilities based on their choice but decided against it. The first and second playthroughs follow the respective viewpoints of 2B and 9S during the latest android strikes against the Machines.Automata has 26 different endings; five main endings lettered A to E, and 21 additional endings lettered F through Z. When the squad encounters another, older band of Androids, the lost deserters of another long-ago failed mission, the YoRHa soldiers' battle for survival becomes even more complicated, forcing No. If 9S is chosen, the two androids kill each other; in his final moments, he is offered the option of joining with the now-peaceful Machine Network, as the tower has changed its function to launch an ark containing the Machine memories to find a new world. When creating Nier: Automata 's story, Yoko was hesitant about adding Devola and Popola due to their role in the original game but he later decided to include them.

These additional endings, which act as game over events, are triggered by performing certain actions, failing to progress the narrative, or losing certain battles. Devola and Popola were ostracized and programmed to feel endless guilt after their model series caused humanity's extinction in Nier. Combat uses a real-time action-based hack and slash system, using both light and heavy attacks and combining them into different combination attacks. Some areas also include platforming elements, requiring the player to jump between platforms or over obstacles.The game's developers made scene-by-scene comparisons to ensure the final product was as close as possible to the other console versions. The Switch version was named as one of the best third-party ports to the system, despite reviewers noting some expected performance issues and downgraded graphics. Due to the inverted color scheme of 2B when playing as a second player, the name "2P" was adopted as a wordplay on "player two".

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